Purdue Spring 2026 | Editorial Design | Illustrator | Indesign | Photoshop
Capcom Magazine is a visual exploration of iconic game characters and the impact they’ve had across generations. The layout focuses on bold imagery and clear hierarchy, creating a reading experience that feels immersive and energetic.
I analyzed the PC Gamer media kit to study how gaming publications communicate audience insights and brand value. This research helped guide my approach to layout structure, typography, and how information is presented in a clear visual system.
This project highlights how visual consistency and layout design can turn individual pages into a unified publication.